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Clockwork Duelist — Think Three Beats Ahead

A strategy-lite brass battler. Program three moves from a hand of punch-cards, pull the lever, and watch tiny automata settle it beat by beat.

Clockwork Duelist — brass music-box theatre with two silhouetted clockwork duelists
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The Game

Clockwork Duelist is a strategy-lite battler about thinking three beats ahead. You and a wind-up automaton each secretly program three moves from a hand of brass punch-cards, then the round resolves beat by beat on a music-box stage — fast, readable, and occasionally heartbreaking.

Core Loop

Six cards: Strike High, Strike Low, Guard High, Guard Low, Wind-Up (skip a beat to double your next strike and break guards) and Sidestep (dodges any strike, but sidestep twice in a row and you're punished). Fill your three slots, pull the COMMIT lever, and watch the outcome matrix play out — clangs for blocks, thunks for hits, sparks everywhere. Crack three of your opponent's cogs before they crack yours, across up to five exchanges with sudden death if needed.

The hook is the telegraph: before each round the enemy leaks part of its program in steam puffs and gear ticks ("beat 2: something HIGH…"). Climb the ladder and opponents telegraph less — and start counting your habits.

The Cards

CardEffect
Strike HighAttack the upper line
Strike LowAttack the lower line
Guard HighBlock the upper line
Guard LowBlock the lower line
Wind-UpSkip a beat — double your next strike and break guards
SidestepDodges any strike — but twice in a row gets punished

Controls

InputAction
Click / Keys 1–6Play a card into a slot
BackspaceRemove a card
EnterCommit the program

Touch & iPad: tap cards in, tap slots to clear, one big COMMIT lever. Resolution can be tapped to fast-forward. All targets at least 48px.

Session & Scoring

Visual & Audio

A music-box brass theatre: warm dark wood, two silhouetted clockwork duelists with visible turning gears, copper-and-verdigris palette, embossed punch-card icons, a rotating governor flywheel as the beat timer, and a comic spring-pop defeat with scattering gears. Tick-tock underscores every resolution; clangs, thunks, boings and a music-box arpeggio do the rest.

Technical Notes

Single self-contained HTML file, vanilla JS, procedural art and audio. Turn-based, touch-first, ladder AI ranges from random to habit-counting.


▶ Play Clockwork Duelist

Sixth release in the Apps & Games monthly series — a new game every month.

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