Monthly ·
Sticky Paws — A Raccoon of Great Ambition
Eight handcrafted heists of one-screen stealth. Guards, cameras, creaky floorboards. The sandwich is worth it.
The Game
Sticky Paws is a one-screen stealth game starring a round raccoon in a bandit mask. Eight handcrafted heists — a midnight diner, a museum hall, a garden party — each ask the same simple, escalating question: can you reach the loot and waddle back to your exit hole without being seen?
Core Loop
Guards patrol with visible flashlight cones that clip honestly at walls and furniture — what you see is exactly what they see. Cameras sweep arcs. Marked floorboards creak, and scurrying emits noise rings that pull guards over to investigate (which cuts both ways: deliberate noise is a tool). Bins and bushes hide you; the loot itself is the twist — carrying a whole wedding cake slows you down and forbids hiding, turning every trip back into the level's second act. Getting spotted means an instant, painless restart. Each clear is graded with up to three paw-prints: unseen, quiet, and quick.
Controls
| Input | Action |
|---|---|
| WASD / Arrows | Walk |
| Shift / Space | Scurry (faster, noisier) |
| E | Hide / grab |
| R | Restart level |
| P / Esc | Pause |
Touch & iPad: dynamic joystick on the left (push deep to scurry), one big context ACTION button on the right.
Session & Scoring
- Levels take one to four minutes
- Up to three paw-prints per level: unseen, quiet, quick
- Unlocks and best paw-ratings persist in localStorage (
anagnorisis-sticky-paws), shown on the title screen's level select
Visual & Audio
Cartoon-noir: deep night blues cut by pools of warm interior light, chunky rounded furniture, translucent vision cones that warm from yellow to suspicious orange to spotted red, and a raccoon that acts with its ears and tail. Procedural audio: pad-pad footsteps, a two-note guard "hm?", the alarm sting, and a triumphant little fanfare when you make it home.
Technical Notes
Single self-contained HTML file, canvas rendering, deterministic dt-driven patrols, raycast line-of-sight verified against hand-computed cases.
Fourth release in the Apps & Games monthly series — a new game every month.
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Content on Anagnorisis is summarized, paraphrased, and editorialized from publicly available sources for length and clarity. Original sources are linked where available. All trademarks belong to their respective owners.
