Player's Guide
The Last Lantern House · spoiler-free · the moth knows the way
Controls
| A / D or ← / → | Walk |
| E / Space | Tend to things · continue dialogue |
| 1 2 3 | Choose a reply (or click) |
| J | Nara's Ledger (tasks & found letters) |
| I | Pockets & Pantry |
| H | Ask Pavo for a hint |
| V | Toggle voiceover (when the edition includes voice) |
| R | Replay the current spoken line |
| Esc | Close panels |
On touch screens, use the buttons in the top-right corner — including ✦ Ask Pavo.
Who is Pavo?
The small luminous moth riding Nara's lantern-pack. Pavo notices things. If you seem unsure where the day wants you, Pavo will start noticing at you — gently.
Why is Pavo hovering near the bed / garden / Atlas / Hollo?
Pavo drifts toward whatever matters next. It isn't an order — it's a moth with opinions.
- Near a person — they may have something new to say. Mornings especially.
- Near the bed — the next thing needs time, not effort. Some things only happen overnight, or after dark.
- Near the garden — something wants planting, or something is ready.
- Near the Wickwheel (the big wheel in the Lantern Chamber) — the Atlas has somewhere for you to go.
- Near a lit beacon out in the world — home is calling.
What does the moth dust mean?
If you've been circling for a while, Pavo sprinkles a little warm dust over the thing worth a closer look — an object, a doorway, a patch of soil. Walk to the shimmer and press E. The dust fades on its own once you've found your footing.
How do I ask Pavo for help?
Press H, click ✦ Ask Pavo in the top-right, or open the Ledger (J) and choose Ask Pavo for a hint.
Audio settings
Tap ♪ Audio in the top-right for the audio panel. Three independent switches: Music & ambience, Sound effects, and Voiceover — turn off any you don't want. Under Voiceover you'll also find Narrator only (silence the storybook narration but keep the characters), a voice volume slider, and Auto-advance (off by default). Everything is remembered with your save, on your device. V quick-toggles voice; R replays the current spoken line.
A soft ♪ appears beside the speaker's name while a line is being read. Every spoken line always has its text on screen — voice is a garnish, never a requirement. Pavo, being a moth, communicates in chimes and has no voice lines. On phones and tablets, sound begins after your first tap on the title screen.
New in v0.2: the world fills up
Hollo is still the heart of the story — but he is no longer alone in it. A few things worth knowing (no big spoilers):
- Once Hollo comes aboard, a little market wakes up near the Porch — check the Atlas for The Little Market Under the Morning. There's tea, soup, a rumor board, and people worth talking to. Visiting it reveals the Laundry Line Between Days behind it.
- People to meet: Mira the tea seller, two arguing paper crows on the Porch fence, Old Nock the door-knocker merchant in the Field (he'll start visiting your house), Sister Lint among the laundry, and the Ticket Finch at the Station. And a certain hen at a soup pot who is very much worth your time.
- Errands (optional side quests) show up in your Ledger (J) under Errands. None are required to finish Hollo's story. They're small — a ribbon to tie, a cup of tea to carry, a lost stamp to find — and they make the world warmer. Pavo won't nag you toward them; that's your own curiosity's job.
- Trading: Old Nock swaps ribbons and planks for keepsakes and hinges; Mira trades a jar of Ember Honey for a comfort-tea recipe you can brew at your own stove. Nothing you strictly need — everything worth having.
- What's required vs optional: to finish the demo you only need Hollo's path (meet → invite → build his room → toast → the reveal → the Station → the Morning Perch). Everything above is optional texture. After Hollo leaves, Pavo will lean you gently back toward the market — someone there is getting ready to matter.
Can I turn hints off?
Yes — the ✻ Hints button in the top-right toggles Pavo's automatic noticing. Even with hints off, pressing H will always get you an answer: a moth asked directly is a moth that answers. Your choice is remembered with your save.
General wisdom (no spoilers)
- Days pass when you sleep. If nothing new is happening, the day may simply be finished.
- Talk to your guest every morning — then talk again. The second conversation of the day is where the good stuff lives.
- Nara's Ledger (J) always keeps the current task at the top, marked ☞.
- Nothing in this game can be failed, missed, or lost. Take your time. That's rather the point.